![]() ![]() If another mod replaces those containers this mod cannot work with it. The mod just adds a script to vanilla containers so there should be no issues. So, if you are in such a circumstance, you should either search online for the appropriate update that you should be in or scout and update the game from within the options that you find. Simply use Nexus Mod Manager or if you prefer to manually install it, extract the downloaded file to your \Data folder. Most of the time what the gamers think that they are on the latest version of the game when they actually are not. Now with SKSE properly installed proceed to install the mod. It will ask to overwrite some scripts, be careful not to overwrite your modded content. Now place the Data folder, skse_loader.exe, skse_steam_loader.dll and skse_1_5_26.dll files in your Skyrim installation directory. Download the SKSE archive from and extract it. the container will now be properly emptied and the mod will work on it as it shouldįirst make sure you got SKSE properly installed. repeat the latter for every known buggy ids (104b3f, 104b40) type in the console: "removeitem 1" replacing with so far identified buggy ids click on the container to get its reference id The steps you need to do to remove those from the container are: So far the identified buggy items refs are 104b3f and 104b40. If you got a savegame running an older version of the mod and buggy containers that do not show as they should you can either wait for a cell reset or manually remove the troublesome items from the container. Feel free to contact me so i can modify the mod to properly work with those items. Some items are invisible when spawned in the container and the container shows as empty. Only compatible with vanilla containers, will not work with containers added in other mods. This mod requires SKSE, be sure to get it from ![]() The script is now working properly, its just a matter of identifying any more items that might be "invisible" in the containers. I'm considering v0.300 still beta, but close to a release candidate. Check down on known issues if you want a solution to the problem. The "bugged" containers will not properly get recognized until a cell respawn which might be a problem with non respawning containers. I boot the game and play for a few hours. Pretty stoked and been binging out on a good mod setup. Just noticed the new version will not work properly with savegames running the old buggy mod. Newer version of Skyrim than SKSE64 supports - 1.5.53 - posted in Skyrim Special Edition Mod Troubleshooting : Ive got a good game going. Open Empty Containers mod will place empty containers with open/close animations in constantly open state allowing you to quickly visaully identify empty containers preventing those annoying hastly openings. ![]()
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